Cyberpunk 2077 More details on its controversial development have been announced this week, thanks to a report by Bloomberg, by journalist Jason Schreier. Then studio director Adam Badowski decided to defend the company on his personal Twitter, answering Schreier’s story.
Badowski gave a “quote RT” in Schreier’s publication on Twitter, with a print that emphasized the stories contained in the story – at least the main stories.
One of the main topics covered is the question journalists come from Bloomberg talked to 20 people and that wouldn’t even represent the entire set. “Some are former employees and only one is anonymous. I wouldn’t call it a ‘majority’, with a team of more than 500, “commented the moderator.
Badowski also argues that “cutting content” is completely normal and is part of the creative process. “The functions come and go, we see if they work or not. Also, the car ambushes existed in the final version of the game in the same way we did in the demo, ”he said.
The reference is about the allegation of the article by Schreier, who announced the E3 2018 rally, being “almost completely untrue”. Badowski, however, says that the preview is actually a test version of the game, but production could change as the title continues to evolve.
Jason Schreier responded to the CDPR executive’s allegations on Twitter, also saying that the studio staff refused to respond to or comment on production issues included in the story.
Even so, the controversy with Cyberpunk 2077 It’s far from over. The game has yet to receive an update in January, which will begin to address issues on PS4 and Xbox One, where titles are affected the most.
Also, the game has yet to air on the PS Store, and international stores have started selling physical copies for half the price – just a month after its official launch.